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> Homunculus Config Options, OpenKore

RenzLuigi
post Aug 23 2007, 02:22 AM
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Taken from Darkmoon, posted by samanosuke:

CODE
New config options:
- attackChangeTarget <boolean flag>
   automatically change target to an aggressive monster if the target monster is
   not yet reached or damaged. This prevents you from continuously routing to your
   target while dragging a mob of aggressive monsters behind you
- homunculus_resurrectAuto <flag>
   automatically resurrects your homunculus when it dies.
   1: use resurrection only when there are no aggressives
   2: use resurrection even if there are aggressive monsters
- homunculus_followDistanceMax <distance>
- homunculus_followDistanceMin <distance>
   Kore and the homunculus will always try to keep within these distances
   from each other
- homunculus_attackAuto <flag>
- homunculus_attackAuto_party <flag>
- homunculus_attackAuto_notInTown <boolean flag>
- homunculus_attackAuto_onlyWhenSafe <boolean flag>
- homunculus_attackDistance <distance>
- homunculus_attackMaxDistance <distance>
- homunculus_attackMaxRouteTime <seconds>
- homunculus_attackCanSnipe <boolean flag>
- homunculus_attackCheckLOS <boolean flag>
- homunculus_attackNoGiveup <boolean flag>
   same as the attackAuto* counterparts.
- homunculus_attackChangeTarget <boolean flag>
   same as attackChangeTarget
- homunculus_route_step <number>
   this option is required or your homunculus will not be able to move
- homunculus_runFromTarget <boolean flag>
- homunculus_runFromTarget_dist <distance>
   these will mostly be not needed but they are still included for posterity
- homunculus_tankMode <boolean flag>
- homunculus_tankModeTarget <player name>
   same as the tankMode* counterparts.
- homunculus_teleportAuto_deadly <boolean flag>
- homunculus_teleportAuto_dropTarget <boolean flag>
- homunculus_teleportAuto_dropTargetKS <boolean flag>
- homunculus_teleportAuto_hp <percent hp>
- homunculus_teleportAuto_maxDmg <damage>
- homunculus_teleportAuto_maxDmgInLock <damage>
- homunculus_teleportAuto_totalDmg <damage>
- homunculus_teleportAuto_totalDmgInLock <damage>
- homunculus_teleportAuto_unstuck <boolean flag>
   same as the teleportAuto* counterparts.
- Shared Block Attributes: homunculus_hp <hp>[%] and homunculus_sp <sp>[%]
   same as the hp/sp block attributes. These are useful for using homunculus
  skills on your skill blocks

New commands:
- homun < s | status | feed | move | standby | ai | aiv | skills >
   homun s: display homunculus status
   homun feed: manually feed homunculus
   homun move: basic homunculus move command (similar to 'move' command)
   homun standby: basic homunculus standby command
   homun ai: homunculus AI management (similar to 'ai' command)
   homun aiv: display homunculus AI sequences
   homun skills: homunculus skills management (similar to 'skills' command)


for the meanings of this commands, refer to the manual..


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eliot
post Sep 20 2007, 02:42 PM
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is there a config also in modkore?
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zaibatsu11
post Sep 25 2007, 10:17 PM
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wala po sa modkore niyan. openkore lng po meron nyan
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cupcake
post Oct 21 2007, 07:22 AM
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i'm planning to create a homunculus and ano po pinaka magandang botting program for that?
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junkamote
post Oct 25 2007, 12:33 AM
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Thanks po sa config!!!
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eliotte123
post Feb 3 2008, 09:24 AM
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wow! ganon lang pala! ty po
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jones&janes
post Feb 3 2008, 03:26 PM
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WHAT IS THIS POST IS THIS REALLY TRUE THE QUESTION IS HOW CAN I MAKE HOMUNCULUS ATTACK WITH OUT USIN BOT NID REPLY THANKS
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kyamito
post Oct 28 2008, 04:52 AM
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tnx ! naghahanap nga ko ng homun na pang bot eh .
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Rook
post Nov 16 2008, 05:16 AM
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would this option clash with the AI or override it?

Thanks.


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mhon1234
post Nov 17 2008, 04:35 AM
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nid to post
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pejo21
post Nov 23 2008, 10:02 AM
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wow thanks. ganda nito.
parang gusto ko gawa alchemist wahehehehe e4.gif
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jme
post Apr 28 2009, 03:50 PM
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wow thanks. ganda nito.
parang gusto ko gawa alchemist wahehehehe
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WaRL0rD
post May 13 2009, 11:44 AM
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working n ba e2?
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gtoz
post May 16 2009, 09:14 AM
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good job thx
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woeselmer
post Jun 6 2009, 07:19 AM
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Hahaha aus ah.
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juju123
post Jun 13 2009, 01:55 AM
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QUOTE(woeselmer @ Jun 6 2009, 03:19 PM)
Hahaha aus ah.
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kaya nga eh eh, laking tulong sa alche ko to
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xabre123
post Jun 20 2009, 07:45 AM
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for eliot,..

is there a config also in modkore?

no,.. i think

cause modkore has different command interpreter (openkore - src folder)

i think need more modification on modkore.exe files

but i need too.. kis2.gif

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Dex-ter
post Jun 26 2009, 06:00 AM
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thanks. helps a lot
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barubal
post Sep 20 2009, 09:41 PM
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thnz
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ragnatest25
post Sep 21 2009, 04:28 PM
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I love this site coz its very helpful and handy pero ito po problem q at ndi q ma ayus ayuz

Gusto q po sana ay every Hunger na 24 na yung Vanilmirth q po ay auto feed na xa ng bot q pong alche pero ang nangyayari, nung una, pagdating ng 22 dun nia fineed yung vanilmirth q po tapos sabi nia next feeding is hunger at 14..so yung next na nangyari aq HUnger nga nia ay nasa 20 na, ayaw parin mag feed. May scell naman po sa inventory ng alche q po.. Ito po yung config q po..pacheck po at pabago qng anu po ung config na gsto q po at aim..salamat po..

# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911

# How long should we wait between feeding? default: random between 10 and 20 seconds
homunculus_hungerTimeoutMax 20
homunculus_hungerTimeoutMin 10

# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps

# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 22
homunculus_hungerMax 24
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