Note: This one's for testing and I'm not sure if they're gonna implement this later on... This is for the upcoming level cap increase that will go up to level 150/50.
Game Mechanic Changes
- Cards that influence your damage now only affect your weapon attack power.
Physical attack power becomes as follows
- Attack Power from Stats (Str, Dex, Luk, Level)
- Attack Power from Equipment
- Attack Power influencing items
- Status Attack Power, Equipment Attack Power, and adjustments combine to make total physical attack power.
Magical attack power becomes as follows
- Magic Attack Power from Stats (Int, Dex, Luk, Level)
- Magic Attack Power from Equipment
- Magic Attack influencing items
- Status Magic Attack, Equipment Magic Attack, and adjustments combine to make total magic attack power.
Physical defense becomes as follows
- Physical Defense from Stats (Vit, Agi, Str, Level)
- Physical Defense from Equipment
- Physical Defense influencing items
- Status Defense, Equipment Defense, and adjustments combine to make total physical defense.
Magical defense becomes as follows
- Magic Defense from stats (Int, Dex, Luk, Level)
- Magic Defense from equipment
- Magic Defense influencing items
- Stat MDef, Equipment MDef, and adjustments combine to make total magic defense.
Critical Attacks
- Critical attack rate is affected by the difference in level between the attacker and the target. Critical rate is still based on Luk.
Flee
- Physical evasion rate is now influenced by Agi, Luk, and Level.
Hit
- Physical accuracy rate is now influenced by Dex, Luk, and Level.
Hit/Dodge rate
- The ability to hit or dodge a target is affected by the difference in level between the attacker and target.
Attack Speed
- Attack speed is influenced by Agi, Dex, and Level.
- The type of weapon equipped, your shield, and job also influence attack speed.
Casting Time
- All skill casting is now composed of both a fixed cast time and a variable cast time.
- The fixed component of the cast time cannot be reduced.
- Dex, Int, and Level reduce the variable component of cast time, as well as certain skills and equipment.
- The duration of the fixed / variable cast times vary based on skill and occupation of the caster.
Assassin
Sonic Blow
Sonic Blow is influenced by (status + equip) physical attack power.
Grimtooth
Grimtooth is influenced by (status + equip) physical attack power.
Poison React
Poison React's reflect damage is influenced by (status + equip) physical attack power.
Venom Splasher
Venom Splasher is influenced by (status + equip) physical attack power.
Assassin Cross
Soul Destroyer
Soul Destroyer is influenced by your physical and magical attack power.
Soul Destroyer's damage is reduced by a combination of both physical and magical defense of the target.
Meteor Assault
Meteor Assault is influenced by (status + equip) physical attack power.
I saw this at ragnaboardsAlmost normal damage nalang ang bawas s PvP[1k and up]
look:
http://forums.irowiki.org/showpost.php?p=2...1&postcount=740Here's the complete info...
http://forums.irowiki.org/showthread.php?t=14155This post has been edited by sarsfree: Aug 18 2008, 12:46 PM