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######## Main configuration ########
alias_heal sp 28
allowedMaps allowedMaps_reaction 1
attackAuto 2 attackAuto_party 1 attackAuto_onlyWhenSafe 0 attackAuto_followTarget 1 attackAuto_inLockOnly 1 attackDistance 2,3,4,5,6,7,8,9,10,11,12 attackDistanceAuto 0 attackMaxDistance 8 attackMaxRouteDistance 25 attackMaxRouteTime 2 attackMinPlayerDistance 0 attackMinPortalDistance 4 attackUseWeapon 1 attackNoGiveup 0 attackCanSnipe 0 attackCheckLOS 0 attackLooters 0 attackChangeTarget 1 aggressiveAntiKS 0
autoMoveOnDeath 0 autoMoveOnDeath_x autoMoveOnDeath_y autoMoveOnDeath_map
attackEquip_topHead attackEquip_midHead attackEquip_lowHead attackEquip_leftHand attackEquip_rightHand attackEquip_leftAccessory attackEquip_rightAccessory attackEquip_robe attackEquip_armor attackEquip_shoes attackEquip_arrow
autoBreakTime { startTime stopTime }
autoConfChange { minTime varTime lvl joblvl }
autoMakeArrows 0
autoRestart 0
autoRestartMin 10800 autoRestartSeed 3600
autoRestartSleep 0 autoSleepMin 900 autoSleepSeed 900
autoResponse 0
autoSpell
avoidGM_near 0 avoidGM_near_inTown 0 avoidGM_talk 0 avoidGM_reconnect 1800 avoidGM_ignoreList
avoidList 1 avoidList_inLockOnly 0 avoidList_reconnect 4800
cachePlayerNames 1 cachePlayerNames_duration 900 cachePlayerNames_maxSize 100
clientSight 10
dcOnDeath 0 dcOnDualLogin 1 dcOnDisconnect 0 dcOnEmptyArrow 0 dcOnMute 0 dcOnPM 0 dcOnZeny 0 dcOnStorageFull 1
follow 0 followTarget followEmotion 1 followEmotion_distance 4 followFaceDirection 0 followDistanceMax 6 followDistanceMin 3 followLostStep 12 followSitAuto 0 followBot 0
ignoreServerShutdown
itemsTakeAuto 2 itemsTakeAuto_party 0 itemsGatherAuto 0 itemsMaxWeight 89 itemsMaxWeight_sellOrStore 49 itemsMaxNum_sellOrStore 99 cartMaxWeight 7900
lockMap pay_dun00 lockMap_x lockMap_y lockMap_randX lockMap_randY
route_escape_unknownMap 1 route_escape_reachedNoPortal 1 route_escape_randomWalk 1 route_escape_shout help!! help!! route_randomWalk 1 route_randomWalk_inTown 0 route_randomWalk_maxRouteTime 75 route_maxWarpFee route_maxNpcTries 5 route_teleport 0 route_teleport_minDistance 200 route_teleport_maxTries 60 route_teleport_notInMaps route_step 15
runFromTarget 0 runFromTarget_dist 6
saveMap payon saveMap_warpToBuyOrSell 0 saveMap_warpChatCommand
shopAuto_open 0 shop_random 0
sitAuto_hp_lower 35 sitAuto_hp_upper 70 sitAuto_sp_lower 25 sitAuto_sp_upper 70 sitAuto_over_50 0 sitAuto_idle 1
statsAddAuto 0 statsAddAuto_list statsAddAuto_dontUseBonus 1 statsAdd_over_99 0
skillsAddAuto 0 skillsAddAuto_list heal. blessing, increase agility tankMode 0 tankModeTarget
teleportAuto_hp 0 teleportAuto_sp 0 teleportAuto_idle 0 teleportAuto_portal 0 teleportAuto_search 0 teleportAuto_minAggressives 0 teleportAuto_minAggressivesInLock 0 teleportAuto_onlyWhenSafe 0 teleportAuto_maxDmg 0 teleportAuto_maxDmgInLock 0 teleportAuto_deadly 0 teleportAuto_useSkill 0 teleportAuto_useChatCommand teleportAuto_allPlayers 0 teleportAuto_atkCount 0 teleportAuto_atkMiss 0 teleportAuto_unstuck 0 teleportAuto_dropTarget 0 teleportAuto_dropTargetKS 0 teleportAuto_attackedWhenSitting 0 teleportAuto_totalDmg 0 teleportAuto_totalDmgInLock 0 teleportAuto_equip_leftAccessory teleportAuto_equip_rightAccessory teleportAuto_lostTarget 0
dealAuto 0 partyAuto 1 partyAutoShare 0 guildAutoDeny 1
verbose 1 showDomain 0 squelchDomains drop,skill verboseDomains beepDomains beepDomains_notInTown
logChat 0 logPrivateChat 1 logPartyChat 1 logGuildChat 1 logSystemChat 1 logEmoticons logConsole 0 logAppendUsername 1
chatTitleOversize 0 shopTitleOversize 0
sleepTime 50000 intervalMapDrt 1
ignoreAll 0 itemHistory 0 autoTalkCont 1 noAutoSkill 0 portalRecord 2 missDamage 0
tankersList
removeActorWithDistance
######## Homunculus Support ########
homunculus_attackAuto 2 homunculus_attackAuto_party 1 homunculus_attackAuto_notInTown 1 homunculus_attackAuto_onlyWhenSafe 0 homunculus_attackDistance 1.5 homunculus_attackMaxDistance 2.5 homunculus_attackMaxRouteTime 4 homunculus_attackMinPlayerDistance 3 homunculus_attackMinPortalDistance 8 homunculus_attackCanSnipe 0 homunculus_attackCheckLOS 0 homunculus_attackNoGiveup 0 homunculus_attackChangeTarget 1
homunculus_followDistanceMax 10 homunculus_followDistanceMin 3
homunculus_resurrectAuto 2
homunculus_route_step 15
homunculus_tankMode 0 homunculus_tankModeTarget
homunculus_teleportAuto_hp 10 homunculus_teleportAuto_maxDmg 500 homunculus_teleportAuto_maxDmgInLock 0 homunculus_teleportAuto_deadly 1 homunculus_teleportAuto_unstuck 0 homunculus_teleportAuto_dropTarget 0 homunculus_teleportAuto_dropTargetKS 0 homunculus_teleportAuto_totalDmg 0 homunculus_teleportAuto_totalDmgInLock 0
######## Block options ######## # You can copy & paste any block multiple times. So if you want to # configure two attack skills, just duplicate the attackSkillSlot block.
useSelf_skill Increase AGI { lvl 3 whenStatusInactive Increase AGI sp > 10% timeout 5 } useSelf_skill Heal { lvl 5 hp < 50% sp > 10% } useSelf_skill Blessing { lvl 10 whenStatusInactive Blessing sp > 10% timeout 5 } attackSkillSlot Heal { lvl 8 dist 8 maxCastTime 0.1 minCastTime 0 hp sp > 60% whenNotGround onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives <= 2 previousDamage stopWhenHit 0 inLockOnly 1 notInTown 1 timeout 0 disabled 0 monsters Wraith, Evil Druid, Soldier Skeleton, Skel Archer, Skel Soldier, Ghoul, Zombie notMonsters maxAttempts 2 maxUses 2 target_whenStatusActive target_whenStatusInactive target_deltaHp inInventory isSelfSkill 0 manualAI 0 }
attackSkillSlot Heal { lvl 5 dist 8 maxCastTime 0.1 minCastTime 0 hp sp > 60 whenNotGround onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives previousDamage stopWhenHit 0 inLockOnly 1 notInTown 1 timeout 0 disabled 0 monsters Wraith, Evil Druid, Soldier Skeleton, Skel Archer, Skel Soldier, Ghoul, Skeleton notMonsters maxAttempts 2 maxUses 3 target_whenStatusActive target_whenStatusInactive target_deltaHp inInventory isSelfSkill 0 manualAI 0 } attackComboSlot { afterSkill waitBeforeUse dist 1.5 isSelfSkill 1 target_deltaHp }
useSelf_skill { lvl 10 maxCastTime 0 minCastTime 0 hp sp homunculus_hp homunculus_sp homunculus_dead onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 inInventory manualAI 0 }
useSelf_skill_smartHeal 1
partySkill { lvl 10 maxCastTime 0 minCastTime 0 hp sp homunculus_hp homunculus_sp homunculus_dead onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 manualAI 0 target target_hp target_isJob target_isNotJob target_whenStatusActive target_whenStatusInactive target_aggressives target_monsters target_timeout 0 target_deltaHp target_dead 0 inInventory isSelfSkill 0 }
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