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> read the mkhr/modkore manual

xlestat
post Mar 1 2006, 01:35 PM
Post #1


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Spawned: 21 Nov 04
Spawn ID: 2



QUOTE
the modkore documentation:

Syntax Definition


| - OR

() - required parameters

[] - optional parameters

flag - an option that's either 1 or 0 (on or off).

"" - literal text

callsign - Callsign as specified in config.txt. The callsign is not case sensitive. The Callsign is not needed in private messages.

percentage - a number representing a percentage, don't put a '%' symbol



--------------------------------------------------------------------------------


Console Commands


Actions



a (monster #)

monster # - A corresponding number from the Monster List
Attack a single Monster with your weapon


autostorage

Force to Auto-Storage


autobuy

Force to Auto-Buy


autosell

Force to Auto-Sell


follow (player #)

player # - A corresponding number from the Player List
Tells Kore to follow a Player


follow stop

Tells Kore to stop following a Player


drop (inventory item #) [(amount)]

inventory item # - A corresponding number from your Inventory Item List
Drop amount of an Item from your Inventory on the ground. If no amount is specified then the maximum amount is dropped


im (inventory item #) (monster #)

inventory item # - A corresponding number from your Inventory List
monster # - A corresponding number from the Monster List
Use an Item from your Inventory on a Monster


ip (inventory item #) (player #)

inventory item # - A corresponding number from your Inventory List
player # - A corresponding number from the Player List
Use an Item from your Inventory on a Player


is (inventory item #)

inventory item # - A corresponding number from your Inventory List
Use an Item from your Inventory on yourself


look (body dir) [(head dir)]

body dir - Number from 0-7 inclusive. 0 (North), 2 (West), 4 (South), 6 (East)
head dir - Number from 0-2 inclusive. 0 (Ahead), 1 (Right), 2 (Left)
Look a direction. If no head dir is specified, your head will look straight ahead of your body


move [(x) (y)] [(map)] | "stop"

map name - Name of target map as found in maps.txt, without .rsw extension (ie. prt_fild00)
Move your character to block (x, y) on map map - Kore uses pathfinding to move to the location, and will only attack aggressive monsters along the way. You can specify just map by itself and Kore will move to that map, or specify x and y and Kore will move to block (x, y) on the current map.
move stop will kill all routes in the AI queue.


respawn

Kore will warp back to its save point specified by saveMap in config.txt. and attempt to sellAuto or StorageAuto


pet ( feed | uneq | back )

Pet command
pet feed - feeding your pet
pet uneq - unequipment accessory your pet
pet back - return your pet to egg


shop ( open | close )

Shop command
shop open - opening your shop
shop close - closing your shop


send (Hex String)

Hex String - Hexidecimal pairs separated by spaces. ex. "send 01 04 2A FF"
Sends a raw packet to the connected server


sit

Turns off attackAuto, turns off route_randomWalk, turns on sitAuto, stops all movement, and sits.


sm (skill #) (monster #) [(skill lvl)]

skill # - A corresponding number from the Skill List
monster # - A corresponding number from the Monster List
Use a Skill on a Monster. If no skill lvl is specified, then the highest skill lvl is used


sp (skill #) (player #) [(skill lvl)]

skill # - A corresponding number from the Skill List
player # - A corresponding number from the Player List
Use a Skill on a Player. If no skill lvl is specified, then the highest skill lvl is used


ss (skill #) [(skill lvl)]

skill # - A corresponding number from the Skill List
Use a Skill on yourself. If no skill lvl is specified, then the highest skill lvl is used


stand

Sets back attackAuto and route_randomWalk to their previous values (if any), turns off sitAuto, and stands.
sitAuto will be automatically turned on when Kore's HP and SP are above the sitAuto_lower values specified in config.txt.


take (item #)

item # - A corresponding number from the Item List
Take an Item from the ground


tank (player #)

player # - A corresponding number from the Player List
Tells Kore to tank for a Player


tank stop

Tells Kore to stop tanking for a Player


tele

Kore will teleport to a random location on the map


vender (vender #) [(item #) (amount)]

vender # - A corresponding number from the Vender List
item # - A corresponding number to buy item from vender #
amount - amount of items that you want to buy
Buy item from vender #. if no item # is specified, then List
vender item from that vender #.
By Default ,if no amount is specified, then buy only 1 item.


Chat Functions


c (message)

Public chat. Also used to talk in a Chat Room


e (emotion #)

emotion # - Number from 1-34 inclusive
Send an emotion (heart, sweat, anger, etc.)


g (message)

Guild chat.


ignore (flag) (username | "all")

Toggles ignore chat from username, or everyone if all is specified.


p (message)

Party chat


pm (username | pm #) (message)

pm # - A corresponding number from the PM List
Private chat


Chat Room Management


bestow (chat user #)

chat user # - A corresponding number from the Chat Room Info
Give away your Chat Room admin power to another user


chat "(title)" [(limit) (public flag) (password)]

"title" - Title of the chat room must be enclosed in quotes
limit - Maximum number of allowed users in Chat Room
public flag - 1 (public), 0 (private)
Creates a Chat Room. Defaults to a public Chat Room with a limit of 20 users.


chatmod "(title)" [(limit) (public flag) (password)]

Same as chat, but modifies the current Chat Room properties instead of creating a new Chat Room


join (chat room #) [(password)]

chat room # - A corresponding number from the Chat Room List
Join a Chat Room


leave

Leave the current Chat Room


kick (chat user #)

chat user # - A corresponding number from the Chat Room Info
Kick and ban a user from your Chat Room


Configuration Modification


a no

Turns off auto-attack


a yes

Turns on auto-attack


auth (username) (flag)

Toggles authorization to username for use of Kore through Chat Commands


conf (variable) [(value)]

variable - A variable from the config.txt file
Sets the config variable to value and rewrites config.txt. Type "value" (without quotes) instead of a value to see the current value of the variable.


maplock (flag)

Sets maplock value to flag


timeout (type) (seconds)

type - the exact name from the Timeout Table (in the Control directory)
seconds - number of seconds, a possibly fractional value (ex. 0.5)
Sets the specified timeout to seconds and rewrites timeouts.txt. If no value is specified th
en the value of type will be displayed


Dealing


deal

Use 1: Accept an incoming deal
Use 2: Finalize your part of the deal
Use 3: Trade when both parts are finalized


deal (player #)

player # - A corresponding number from the Player List
Request a deal with a Player


deal no

Use 1: Cancel incoming deal
Use 2: Cancel current deal


deal add (inventory item # | "z") [(amount)]

inventory item # - A corresponding number from your Inventory List
z - Specifies that you wish to add Zenny
Add amount of the Inventory Item/Zenny to the deal. If no amount is specified, then the maximum amount is added


Inventory Management


buy (store item #) [(amount)]

store item # - A corresponding number from the Store List
Buy amount of an Item from a Store. If no amount is specified, you will buy 1 of the Item. You must be near the Store to purchase the Item


cart add (inventory item #) [(amount)]

inventory item # - A corresponding number from your Inventory List
Add an item to your merchant cart. If no amount is specified then the maximum amount is added


cart get (cart item #) [(amount)]

cart item # - A corresponding number from the Cart List
Get an item from your merchant cart. If no amount is specified then the maximum amount is taken


eq (inventory item #)

inventory item # - A corresponding number from your Inventory List
Equip an Item in your Inventory


identify (identify item #)

identify item # - A corresponding number from the Identify List
Identify an item after using the Item Appraisal Skill or an amplifier.


sell (inventory item #) [(amount)]

inventory item # - A corresponding number from your Inventory List
Sell amount of an Item to a Store. If no amount is specified, then the maximum amount is sold. Items must be sold after talking to (and near) an NPC where you can sell items.


storage add (inventory item #) [(amount)]

inventory item # - A corresponding number from your Inventory List
Add an item to an open storage. If no amount is specified then the maximum amount is added


storage close

Close your storage


storage get (storage item #) [(amount)]

storage item # - A corresponding number from the Storage List
Get an item from an open storage. If no amount is specified then the maximum amount is taken


uneq (inventory item #)

inventory item # - A corresponding number from your Inventory List
Unequip an Item in your Inventory


Lists


cart

Merchant Cart list.


chist

Chat History List


cri

Chat Room Info. Details about the Chat Room you're currently in, and a Chat Room user list


crl

Chat Room List. Lists all Chat Rooms in your immediate area


dl

Deal List. Details about the current Deal - your/other's items+amount, zenny, finalization stage etc.


guild ["info"|"member"]

Guild Details.Display Guild information.will display correct until using guild
command.


identify

Item Identify List. After using an amplifier or the Item Appraisal Skill, you can identify one of the Items in this list.


i ["u"|"eq"|"nu"]

Inventory List. Separated into Usable Items, Equipment, and Non-Usable Items. For example, to view just the usable items:
i u


il

Item List. Lists all Items on the ground in your immediate area


ml

Monster List. Lists all Monsters in your immediate area


mr

Murder List. Lists all Monsters that you killed.


nl

NPC List. Lists all NPCs in your immediate area


party

Party List. Lists Party member's online status, location, and health


petl

Pet List. Lists all Pets in your immediate area


pl

Player List. Lists all Players in your immediate area


pml

Private Message List. Constructed similarily to Ragnarok's PM List - outgoing/incoming PM names are stored in a list for quick access.


portals

Portal List. Portals connect maps together, you can view all portals in your immediate area


shop

Shop List. Lists your Selling items.


skills

Skill List. Lists your Skills, skill levels, and SP per usage


storage

Storage List. Lists Items in your Storage after you've talked to a Kapra and payed the fee.


store

Store List. Lists Items and prices from the last NPC Store visited


talk resp

Response List. Lists possible Responses that a NPC has given you


vl

Vender Shop List. Lists Vender Shop in your immediate area


NPC Interaction


talk (npc #)

npc # - A corresponding number from the NPC List
Talk to a NPC


talk cont

Continue the current NPC converstation (when prompted for continue)


talk no

Cancel the current NPC converstation


talk resp (response #)

response # - A corresponding number from the Response List
Respond to a NPC (when prompted for a response)


Party Management


party create "(party name)"

"party name" - Name of Party must be enclosed in quotes
Organize a Party


party join (flag)

Accept/Deny incoming Party request


party kick (party member #)

party member # - A corresponding number from the Party List
Expel a Party member from your Party


party leave

Leave your current Party


party request (player #)

player # - A corresponding number from the Player List
Request a Player to join your Party


party share (flag)

flag - 1 (Share EXP evenly), 0 (Individual EXP)
Toggle Party EXP sharing


Status/Skill Management


as

Ai Status. Details about the Job Queue of Ai


exp

Display Exp gain since running.


remain

Airtime Remaining


s

Status. Important information about your character, similar to the always-viewable Ragnarok status window


st

Statistics. Details about your character (str, agi, attack etc.)


skills add (Skill #)

Skill # - A corresponding number from the Skill List
Add a Skill point to the specified Skill


stat_add (str | agi | vit | int | dex | luk)

Add a Statistic point of the specified type


memo

Memorize coordinates for warp ability


pet info

Pet Status info.


version

modKore Version info.


where

Character's current map and coordinates


who

Number of online users


System Functions


ai

Toggles AI on/off


cl

Clear the chat log.


dump

Dumps the to-be-parsed packets to DUMP.txt


quit

Exits Kore


reload (partial name | "all") ["except" (partial name)]

Reloads all configuration/table files that match partial name, and if specified, excludes any files that match partial name after except
Ex. reload tables except monsters - reloads all the tables except the monsters table


relog

Reconnects to Master Server, and logs in


v

Toggles verbose on/off. If off you will not receive chat messages from X-Kore in-game.





--------------------------------------------------------------------------------


Chat Commands


All Chat Commands require that the user be authorized. See the Console and Chat Command configuration management sections.
You can play with the words in Chat Commands, as Kore looks for keywords.
kore, go back to town
sit down kore
As long as the callsign is in there and a keyword followed by any variables, the Chat Command will work. The callsign is not needed if you issue the Chat Command through Private Chat.
All Chat Commands (including the callsign) are not case sensitive.


Actions


(callsign) follow [(partial username | "me")]

Kore will follow a Player in the area whose username contains partial username. If no partial username is specified then Kore will follow the caller


(callsign) follow stop

Tells Kore to stop following a Player


(callsign) heal [(partial username | "me")] (hp amount)

Kore will attempt to heal a Player in the area whose username contains partial username. Kore will heal as much as possible until its healed hp amount. If no partial username is specified then Kore will heal the caller


(callsign) look (body dir) [(head dir)]

body dir - Number from 0-7 inclusive. 0 (North), 2 (West), 4 (South), 6 (East)
head dir - Number from 0-2 inclusive. 0 (Ahead), 1 (Right), 2 (Left)
Look a direction. If no head dir is specified, your head will look straight ahead of your body


(callsign) move [(x) (y)] [(map)] | "stop"

map name - Name of target map as found in maps.txt, without .rsw extension (ie. prt_fild00)
Move your character to block (x, y) on map map - Kore uses pathfinding to move to the location, and will only attack aggressive monsters along the way. You can specify just map by itself and Kore will move to that map, or specify x and y and Kore will move to block (x, y) on the current map.
move stop will kill all routes in the AI queue.


(callsign) sit

Turns off attackAuto, turns off route_randomWalk, turns on sitAuto, stops all movement, and sits.


(callsign) stand

Sets back attackAuto and route_randomWalk to their previous values (if any), turns off sitAuto, and stands.
sitAuto will be automatically turned on when Kore's HP and SP are above the sitAuto_lower values specified in config.txt.


(callsign) tank [(partial username | "me")]

Kore will tank for a Player in the area whose username contains partial username. If no partial username is specified then Kore will tank for the caller


(callsign) tank stop

Tells Kore to stop tanking for a Player


thanks

Thank Kore for a job well done smile.gif


(callsign) town

Kore will warp back to its save point specified by saveMap in config.txt.


Configuration Modification


(auth password) --must be private messaged to Kore

auth password - The authorization password as specified in config.txt
Toggles authorization to caller for use of Kore through Chat Commands.


(callsign) conf (variable) [("value")]

variable - A variable from the config.txt file
Sets the config variable to value and rewrites config.txt. Type "value" (without quotes) instead of a value to see the current value of the variable.


(callsign) timeout (type) (seconds)

type - the exact name from the Timeout Table (in the Control directory)
seconds - number of seconds, a possibly fractional value (ex. 0.5)
Sets the specified timeout to seconds and rewrites timeouts.txt. If no value is specified th
en the value of type will be displayed


Information


(callsign) date

Kore will spit out the date in your local time


(callsign) status

Kore will respond with status information, similar to typing 's' in the console.


(callsign) where

Kore will respond with its location, similar to typing 'where' in the console.


System Functions


(callsign) logout

Causes Kore to quit


(callsign) reload (partial name | "all") ["except" (partial name)]

Reloads all configuration/table files that match partial name, and if specified, excludes any files that match partial name after except


(callsign) relog

Reconnects to Master Server, and logs in


(callsign) shut up

Disables Chat Command Responses (same as 'conf verbose 0')


(callsign) speak

Enables Chat Command Responses (same as 'conf verbose 1')





--------------------------------------------------------------------------------


Config.txt


adminPassword (password)

Password required for remote authorization. Ragnarok users can private message Kore with this password and become authorized to command Kore through Ragnarok Chat


alertSound (flag)

enable alert sound , will play when incoming message.


alertSound_onGMnotice (Full Path Name)
alertSound_onItem (Full Path Name)
alertSound_onShop (Full Path Name)
alertSound_onDanger (Full Path Name)

Full Path Name - eq . ( c:\\windows\\sound\\beep.wav )
Sound name that want to play (.wav) or default variable "SystemDefault".


alertSound_onPM SystemDefault

Same as another


alertSound_volume (number)

Sound Volume (0-255)


AllowableMap (map name list)

Allowing map, if you enter other map that doesn't exists in list, it will use reactallowableMap


AntiIncoming (flag)

Kore will talk when got invite party, guild and deal
** need ChatAuto to turn on


AntiJam (flag)

Kore will talk when got KillSteal
** need ChatAuto to turn on


AntiJam_Count (number)

Avoid by teleport when got KillSteal more than AntiJam_Count


AntiSkillonMonster (flag)

Enabled recation when people used skill on your attack monster


AntiWarp (number)

Enabled reaction when people casting warp portal on you
0 - disable
1 - walk away
2 - respawn


attackAuto (number)

Set to 0 to disable auto-attack
Set to 1 to auto-attack all aggressive monsters
Set to 2 to auto-attack all monsters


attackAuto_followTarget (flag)

Auto-attack monsters that the followTarget attacks or gets attacked by. These monsters have high prio
irity.


attackAuto_inLockOnly (flag)

Attack aggressive monster only in lockMap


attackAuto_onlyWhenSafe (flag)

AttackAuto when no ppl in the screen


attackAuto_party (flag)

Auto-attack monsters that party members attack or get attacked by. These monsters have high priority.


attackDistance (number)

number - number of blocks
The distance from the monster that Kore will move to before attacking with its weapon


attackMaxRouteDistance (number)

Kore will not move any more than number blocks to kill the target. Set to 0 to disable. This is used to prevent Kore from walking around long cliffs/walls just to kill a monster.


attackMaxRouteTime (number)

Kore will not spend any more than number seconds calculating the route to the target. Set to 0 to disable.


attackSkillSlot_# (full skill name)

full skill name - Skill name from the Skills List (type 'skills' in Kore when logged in)
Kore will use this skill to attack monsters if conditions are correct. If conditions aren't correct for all skill slots then Kore will use its weapon to attack.
Replace # with a number, starting from 0, then 1, then 2 and so on. You can have as many skill slots as you want. Look in the config.txt file for an example.


attackSkillSlot_#_dist (number)

Kore will move within blocks distance if this slot is to be used


attackSkillSlot_#_hp_upper (percentage)
attackSkillSlot_#_hp_lower (percentage)
attackSkillSlot_#_sp_upper (percentage)
attackSkillSlot_#_sp_lower (percentage)

Tells Kore to only use the slot when HP/SP % are within the lower and upper limits


attackSkillSlot_#_lvl (level)

level - Skill level ranging from 1 to 10
Sets the skill level to use for this slot


attackSkillSlot_#_looping (number)

Set to looping attackSkillSlot_number when finished used


attackSkillSlot_#_loopSlot (slot num)

Point next slot to be using (skip sequence)


attackSkillSlot_#_maxAggressives (max number)
attackSkillSlot_#_minAggressives (min number)

Kore will only use this slot of there are at least min number monsters attacking, and at most max number monsters attacking. Set max number to 0 for no maximum limit.
This is useful if you are a Swordsman and want to use magnum break when there are many monsters attacking.You could setup the slot with magnum break and set the min number to about 3.


attackSkillSlot_#_maxCastTime (max)
attackSkillSlot_#_minCastTime (min)

Kore will wait max seconds maximum and min seconds minimum for the spell to finish casting before continuing AI functions. max is just a maximum - if Kore sees that the spell has finished then AI will resume unless min is set.
8 is a good setting for max for most spells (unless it takes more than 8 seconds to cast). If you want to do a Lex Aeterna/Heal combo with a Priest then set min to 4.


attackSkillSlot_#_maxUses (number)

Kore will use this slot number of times per monster. A value of 0 means no limit. This should be set to 1 for skills like "Decrease AGI" and "Provoke".


attackSkillSlot_#_monsters (list)

list - A comma-separated list of monster names (ex. poring, pecopeco's egg, fabre)
Kore will only use this skill slot if the target monster name is in the list. Leave the list empty to disable this option.


attackSkillSlot_#_stopWhenFrozen (flag)

Stop using this slot when monster was frozed


attackSkillSlot_#_stopWhenHit (flag)

If set to 1 and Kore is being attacked by a monster, then Kore won't use this slot. Slow casting spells should have this set to 1.


attackUseWeapon (flag)

Tells Kore whether it should use its weapon in battle or not. When disabled, Kore won't move towards the enemy and attack with its weapon, instead it will rely on the attack skill slots. Most mages will want this option set to 0.


autoRestart (number)

Kore will automatically restart itself (disconnect and log back in) every number seconds. Set to 0 to disable. Use this if you find that Kore is screwing up after a while.


AutoSpeak (flag)

Auto Speak or Show emotion every ai_AutoSpeak seconds ( set words in
chatauto.txt )


autoSwitch_default_RightHand (full weapon name)
autoSwitch_default_LeftHand (full weapon name)
autoSwitch_default_Arrow (full arrow name)

default equipment on Right hand , Left Hand , and Arrow


autoSwitch_# (monster list)

monster list - A comma-separated list of monster names (ex. poring, pecopeco's egg, fabre)
Kore will switch weapon when met monsters in the list. Leave the list
empty to disable this option


autoSwitch_#_RightHand (full weapon name)
autoSwitch_#_LeftHand (full weapon name)
autoSwitch_#_Arrow (full arrow name)
autoSwitch_#_Distance (number)
autoSwitch_#_useWeapon (flag)

new Weapon to switch when met monster in the autoSwitch_monster_#


AutoThanks (flag)

if set to 1,Kore will say thanks or showing emotion when someone heal , inc Agi , blessing on it. ( set words in chatauto.txt )


autoUpdateNPC (flag)

auto update npc, using position


avoidGM (number)

Enable avoid GM mode when found him/hers in screen
0 - disable
1 - teleport
2 - respawn
3 - disconnect
4 - stand still until them escape from screen.


avoidMap (map list)

Disconnect when you enter in those map


avoid_namePattern (pattern list)

pattern list - A comma-separated pattern list of gm name(^GM means avoid all character with name of GM in front)


avoid_onPM (number)

Avoid PM messages by avoidGM method
1 - anyone
2 - only in avoid_namePattern


avoid_Reconnect (number)

waiting for number second to reconnect when effect from avoidGM


avoid_WalkDistance (number)

number of block to random route when detect warp on itself or skills on monster.


buyAuto_# (item name)

Item that Kore will auto-buy when slot conditions are met


buyAuto_#_distance (number)

Distance between you and npc


buyAuto_#_minAmount (min amount)
buyAuto_#_maxAmount (max amount)

Kore will initiate the auto-buy mode when it has min amount of the slot item in inventory. Kore will purchase up to max amount of the item. If you don't want this slot to trigger auto-buy mode (but you DO want Kore to fill up on the item when it can) leave min amount empty.
For example, if you use many types of pots it might only be worth going back to town when you've depleted your orange pots. You'd leave the min amount empty for the red pots item slot, and set min amount to 0 for the orange pots slot.


buyAuto_#_npc (NPC ID)

NPC ID - ID of NPC from npcs.txt list (ex. 50102)
The NPC who sells the item in the slot. The NPC *must* have the item available for purchase. Kore will walk to this NPC using pathfinding when auto-buy mode is activated.


callsign (name)

This callsign must be used when using Chat Commands from Public Chat (not needed for Party Chat and Private Messaging). The callsign is not case sensitive
Ex. "kore, sit" - would cause Kore to sit


ChatAuto (flag)

Enabled Auto-Reply Mode


ChatAuto_Distance (number)

Radius to reply on public channels


ChatAuto_Max (number)

number of Replies for one people


ChatAuto_Autoignored (number)

ignored that people in private message when rearch ChatAuto_Max


ChatAuto_Cps (number)

Simulate Realtime typing for Reply ( Character Per Seconds )


ChatAuto_Emotime (number)

Delay time for emotion Reply


ChatAuto_inLockOnly (flag)

Enable chatAuto in lockMap only


chatlog_emo (flag)

turn on / off emotion log


char [(number)]

number - Your first character is number 0, second is 1, third is 2, etc.
The character to login as from the character select server. You have a choice of up to 3 characters. If no char is selected you will be prompted at run-time to choose.


charServer_host (name or IP)
charServer_port (number)

Kore will connect to the desired master server, then skip the char server select and force a connection to this server


colorMode (flag)

Turn on/off colour console display


commandPrefix (string)

string - character sequence (ex. :: , or *)
Chat messages sent from Ragnarok beginning with this prefix will be interpreted as commands by X-Kore.


cureAuto_poison (flag)

Automatically cures poison


dcOnAtkMiss (number)

Tells Kore if it should quit entirely after continous attack miss more than number.


dcOnDeath (flag)

Tells Kore if it should quit entirely after dying. Set this to 1 to prevent Kore walking back to the locked map and getting killed again.


dcOnDualLogin (number)

If a dual login error is detected (someone else accessing the account) then Kore will reconnect after number seconds. Set to 1 to make Kore quit entirely, any other value will be interpreted as seconds.


dcOnEmptyArrow (flag)

If ran out of arrow to used , shutting down kore.


dcOnShopClosed (flag)

Quit after sold all items in shop.


dcOnTryReConnect (number)

Try to close itself when reach to dcOnTryReConnect


dealAuto (number)

Toggles auto-cancel or auto-accept incoming deals. Kore will accept/cancel the deal after ai_dealAuto seconds
(in timeouts.txt).
0 - disable
1 - auto-cancel
2 - auto-accept


debug (level)

level - 0 (off), 1 (low), 2 (high)
Toggles debug verbosity


debug_sendPacket (flag)

Debuging send packet when use Xmode.


encrypt (number)

Set to 1 to use kRO/cRO/tRO encryption, set to 2 to use iRO encryption.


equipAuto_0
equipAuto_0_hp_lower 0
equipAuto_0_hp_upper 100
equipAuto_0_maxAggressives 0
equipAuto_0_minAggressives 0
equipAuto_0_monster
equipAuto_0_skills
equipAuto_0_sp_lower 0
equipAuto_0_sp_upper 100
equipAuto_0_weight 0
equipAuto_0_whileSitting 0

Just like skill , item slot but this use for equip item


equipAuto_0_def (default equipment name)

switch equipment to default when that slot out of condition


Exclusive_Avoid (number)

teleport when found acolyte/priest in screen if set to 1 , everyone if set to 2.


fastInfoDetect (flag)

faster mode to detect name. (will disconnect if mass people in screen)


follow (flag)

Toggles AI Player following. If on, and there's a selected follow target, Kore will follow the target.


followDistanceMax (number)

Kore will try to never be further away from the follow target than number blocks


followDistanceMin (number)

Kore will try to never be closer to the follow target than number blocks


followLostStep (number)

If lost, Kore will move towards where the follow target was last seen. By default, Kore will move number blocks every second, for about 10 seconds. This shouldn't have to be modified


followSitAuto (flag)

Toggles the ability of Kore to sit/stand when the follow target sits/stands


followTarget (username)

Kore will follow this user around if follow is enabled


getAuto_# (item name)

Item that Kore will auto-get from storage


getAuto_#_minAmount (min amount)
getAuto_#_maxAmount (max amount)

Kore will initiate the auto-get mode when it has min amount of the slot
item in inventory. Kore will purchase up to max amount of the item. If
you don't want this slot to trigger auto-get mode (but you DO want Kore to fill
up on the item when it can) leave min amount empty.


getAuto_#_passive (flag)

If set to 0 , will back to getAuto when empty.
If set to 1 , will getAuto when overweight.


guildAutoDeny (flag)

If set to 1, Kore will deny guild join requests after ai_guildAutoDeny
seconds (in timeouts.txt).


hideMsg_itemAppeared (flag)

Enabling hide message item appear in console


hideMsg_itemExists (flag)

Enabling hide message item exists in console


hideMsg_guildBulletin (flag)
hideMsg_otherUseItem (flag)
hideMsg_otherUseSkill (flag)
hideMsg_expDisplay (flag)

Hides displaying messages


ignoredAll (flag)

ignoredAll (/exall) when login


itemsGatherAuto (number)

Toggles auto-gather of items. When on, Kore will pickup items that aren't surrounded by any players. It's smart, non-intrusive looting.
If set to 1, Kore will attack all aggressives before pickup
If set to 2, Kore will pickup before attacking aggressives


itemsTakeAuto (number)

Toggle auto-picking up items after killing a monster. Kore will attempt to pickup items within a small area for a few seconds
If set to 1, Kore will attack all aggressives before pickup
If set to 2, Kore will pickup before attacking aggressives


itemsGreedyMode (flag)

Toggle Greedy mode. when kore walk back or teleport to auto-storage if monster
attack,kore'll kill it and take item overweight.


itemsMaxWeight (percentage)

Kore will stop picking up items when its weight is percentage or greater. Useful if set around 47 (somewhere below 50) to stop Kore going overweight.


lockMap_# (map name)

name of map for kore to be in always


lockMap_#_x (number)

x position in lockmap for kore to be always


lockMap_#_y (number)

y position in lockmap for kore to be always


lockMap_#_randx (number)

distance of x axis from lock position that kore will move


lockMap_#_randy (number)

distance of y axis from lock position that kore will move


lockMap_#_timeout (number)

seconds for kore to stay in that map

All these are to config which map kore will be in and how it acts in that map. Details comment as above
Example:
lockMap_0 moc_fild01 #Stay in map moc_fild01
lockMap_0_x 150 #Stay at position 150(x),120(y)
lockMap_0_y 120
lockMap_0_randx 10 #moving in the area of 10x10 with center at 150,120
lockMap_0_randy 10
lockMap_0_timeout 3600 #Go to the lockMap_1 after 3600 seconds



makeChatwhenSit (flag)

Kore will make chatroom when sit after ai_makechatAuto seconds ( chatroom topic set in chatauto.txt )


master [(number)]

number - A cooresponding number from the master server list
The master server with a server list. If no number is specified then you will be promped at run-time to choose a master server from the master server list


master_host_# (name or IP)

Master server IP/name that contains a server list.


master_name_# (descriptive name)

Name that will be displayed when user is asked to choose a master server.


master_port_# (port)

The port for the master server


master_version_# (number)

Version number that is different for each nationality of RO.


message_length_max (number)

number - Message length in characters
All outgoing chat will be divided intelligently into messages of message_length_max length


modifiedWalkDistance (number)

Distance of modify walk to calculate


modifiedWalkType (number)

modify walk, tends to act more human ( 0=disable , 1-3 = methods to use)


NotAttackDistance (number)

number Range Check for Avoid Kill Stealing .Calculated from Monsters


password [(password)]

Your password for logging into Ragnarok


partyAuto (number)

If set to 1, Kore will deny party join requests after ai_partyAuto seconds (in timeouts.txt).
If set to 2, Kore will accept party join requests after ai_partyAuto seconds (in timeouts.txt).


petAutoFeedRate (number)

Auto feed pet when Hungry Rate down to number


petAutoFood (item name)

item name that used to give feed pet


petAutoPlay (flag)

Auto play pet after ai_petPlay seconds


partyAutoShare (flag)

If set to 1, Kore will set party share EXP on connect.


partySkill_# (skill name)

skill to use with party


partySkill_#_lvl (skill lv)

skill level to use with party


partySkill_0_target (name)

party member name to use skill with.


partySkill_#_targetHp_lower (number)

party member hp lower


partySkill_#_targetHp_upper (number)

party member hp upper


partySkill_#_maxCastTime (number)

casting time max


partySkill_#_minCastTime (number)

delay time to use other


partySkill_#_sp_lower (number)

self sp lower


partySkill_#_sp_upper (number)

self sp upper


partySkill_#_timeout (number)

timeout for next time use


partySkill_#_onSit (flag)

if set to 1 , when sit and found party member in screen will stand up to use skill.


ppl_defaultFlag (ppl_control.txt flag list)

Action to remember someone when they disturb you


reactallowableMap (number)

Actions when out of allowableMap
1 - respawn
2 - disconnect


route_randomWalk (flag)

Kore chooses a point on the map at random, and uses pathfinding to get there. All other AI (such as auto-attack) is active while on route.


route_randomWalk_maxRouteTime (number)

Kore will not spend any more than number seconds calculating the route to the random point - a new point will be chosen if the time limit is exceeded. Set to 0 to disable.


route_step (number)

Kore will move number amount of blocks along the route at a time.


saveMap (map name)

map name - Name of target map as found in maps.txt, without .rsw extension (ie. payon)
Name of the map where the character has saved. The character MUST have saved in that map for Kore to be able to warp to that map.


saveMap_warpToBuyOrSell (flag)

If on, Kore will warp to to the save point before routing to the buy/sell NPC.


SecureLogin_Account (number)

Secure server's account (for tRO Sakray)


SecureLogin (flag)

Login with MD5 Encrypt ( for some RO Server like tRO )


servertype (number)

Type of server that you play (use for SecureLogin)
0 - Primary
1 - Sakray
2 - Local


servicetype (number)

RO service type that providing on number. (use for SecureLogin)
0 - Korea
1 - America
2 - Japan
3 - China
4 - Taiwan
5 - Thailand
6 - Indonesia
7 - Philippine
8 - Malaysia


sellAuto (flag)

Turns on/off auto-selling - Kore will walk back to town to sell when itemsMaxWeight is reached.


sellAuto_distance (number)

Distance between you and npc


sellAuto_npc (NPC ID)

NPC ID - ID of NPC from npcs.txt list (ex. 50102)
Kore will walk back to this NPC using pathfinding when auto-sell mode is activated.


server [(number)]

number - A cooresponding number from the server list, taken from the master server
The server your characters are located on. If no number is specified then you will be promped at run-time to choose a server from the server list


sex [(flag)]

flag - 0 (Girl), 1 (Boy)
When logging in you can force your sex to be flag. This is an exploit. You can leave this empty to login as the default sex for your account


sitAuto_hp_lower (low percentage)
sitAuto_hp_upper (high percentage)
sitAuto_sp_lower (low percentage)
sitAuto_sp_upper (high percentage)

Kore will suspend most AI functions and sit when HP or SP are below low percentage, and will resume normal AI when HP and SP are above high percentage.


sitAuto_idle (flag)

If set to 1 Kore will sit when idle. The idle time is defined by the ai_sit_idle in timeouts.txt.


sleepTime (microseconds)

Kore will sleep for microseconds every program cycle to conserve CPU cycles. You shouldn't need to change this


storageAuto (flag)

Turns on/off auto-storage - Kore will walk back to town to store items when itemsMaxWeight is reached.


storageAuto_Distance (number)

Kore will stay away from storage NPC with number blocks.


storageAuto_npc (NPC ID)

NPC ID - ID of NPC from npcs.txt list (ex. 50102)
Kore will walk back to this NPC using pathfinding when auto-storage mode is activated.


storageAuto_npc_steps (talk Step)

Talk step to storage with kafra
c - continue
r# - select # answer
n - done


sysLog_emo (flag)

Enable logging emotion


sysLog_monster (flag)

Enable logging kill monster


sysLog_items (flag)

Enable logging rare item (pickup to '2')


tankMode (flag)

Toggles Tank Mode. If the tankModeTarget is in Kore's view, Kore will target a monster and give it one whack.


tankModeTarget (username)

Kore will check to see if Player username is on the screen before targeting a monster for Tank Mode


teleportAuto_AtkMiss (number)

Teleport when attack continue miss more than teleportAuto_AtkMiss


teleportAuto_deadly (number)

Teleport when predict next damaged you will died


teleportAuto_hp (percentage)

Kore will repeatedly teleport to a random location on the map while Kore's HP is below percentage.


teleportAuto_idle (number)

Toggle whether Kore will teleport after being idle for a certain amount of time.
Default is 12 seconds, configurable in timeouts.txt - variable ai_teleport_idle
0 - disable
1 - teleport
2 - respawn


teleportAuto_maxDmg (number)

Kore will teleport when recieve Damage at least number from monsters.


teleportAuto_minAggressives (number)

Kore will teleport when there at least number monsters attacking it.


teleportAuto_onlyWhenSafe (flag)

Kore will only teleport when there are no players around to see it. If not safe for 2 minutes (default), Kore will force it to be safe - see ai_teleport_safe_force in timeouts.txt. Because of the risk, Kore will never teleport in a city, regardless of this variable!


teleportAuto_portal (flag)

Kore will teleport upon seeing a map portal to avoid switching maps.


teleportAuto_search (flag)

Set to 1 to enable the teleport searching in mon_control.txt


teleportAuto_useItem (flag)

If enabled Kore will use a fly/butterfly wing to teleport/respawn. If the teleport skill is available Kore will always use the skill instead.


useSelf_item_# (full item name)

full item name - Item name in inventory. Not case sensitive.
Kore will use this item on itself if the conditions are met (see below).
Replace # with a number, starting from 0, then 1, then 2 and so on. You can have as many items as you want. Look in the config.txt file for an example.

useSelf_item_#_inLockOnly (flag)
if set to 1 , Kore will only use this slot in the lockMap


useSelf_item_#_inStatus (number from skillsst.txt)

Use this item slot when you have this status


useSelf_item_#_hp_upper (percentage)
useSelf_item_#_hp_lower (percentage)
useSelf_item_#_sp_upper (percentage)
useSelf_item_#_sp_lower (percentage)

Tells Kore to only use the slot when HP/SP % are within the lower and upper limits


useSelf_item_#_maxAggressives (max number)
useSelf_item_#_minAggressives (min number)

Kore will only use this slot of there are at least min number monsters attacking, and at most max number monsters attacking. Set max number to 0 for no maximum limit.
Usually if there are many monsters attacking, you want to use more potent healing items. You could setup a slot with a potent item and set the min number to about 3.


useSelf_item_#_outStatus (number from skillsst.txt)

Use this item slot when you don't have this status


useSelf_item_#_useStatus (index)

use Status Detect to using selfItem (Right Hand icon when use RO Client)
index - index number in skillsst.txt


useSelf_item_#_stopWhenHit (flag)

If set to 1 and Kore is being attacked by a monster, then Kore won't use this slot.


useSelf_item_#_timeouts (number)

Kore will only use the slot again after number of seconds pass. Set to
0 to disable. A high timeout is useful for ASPD Potion like "Verserk Potion"
or "Center Potion" which only need to be use once every 1800 seconds.


useSelf_skill_# (full skill name)

full item name - Skill name from Skills List (type 'skills' in Kore when logged in). Not case sensitive.
Kore will use this skill on itself if the conditions are met (see below).
Replace # with a number, starting from 0, then 1, then 2 and so on. You can have as many items as you want. Look in the config.txt file for an example.


useSelf_skill_#_inLockOnly (flag)

Use this skill slot only in lockMap


useSelf_skill_#_inStatus (number from skillsst.txt)

use this skill slot when you have this status


useSelf_skill_#_lvl (number)

Skill level to use


useSelf_skill_#_hp_upper (percentage)
useSelf_skill_#_hp_lower (percentage)
useSelf_skill_#_sp_upper (percentage)
useSelf_skill_#_sp_lower (percentage)

Tells Kore to only use the slot when HP/SP % are within the lower and upper limits


useSelf_skill_#_maxAggressives (max number)
useSelf_skill_#_minAggressives (min number)

Kore will only use this slot of there are at least min number monsters attacking, and at most max number monsters attacking. Set max number to 0 for no maximum limit.
This is useful if you are a Thief and want to use "Hiding" when there are too many aggressives. You could setup the slot with "Hiding" and set min number to about 3.


useSelf_skill_#_maxCastTime (max)
useSelf_skill_#_minCastTime (min)

Kore will wait max seconds maximum and min seconds minimum for the spell to finish casting before continuing AI functions. max is just a maximum - if Kore sees that the spell has finished then AI will resume unless min is set.
8 is a good setting for max for most spells (unless it takes more than 8 seconds to cast). If you want to do a Lex Aeterna/Heal combo with a Priest then set min to 4.


useSelf_skill_#_monsters (monster list)

use this skill slot when that monster attack you


useSelf_skill_#_outStatus (number from skillsst.txt)

Use this skill slot when you don't have this status


useSelf_skill_#_spirits_lower (number)

monk spirit shpere lower condition


useSelf_skill_#_spirits_upper (number)

monk spirit shpere upper condition


useSelf_skill_#_useStatus (index)

use Status Detect to using selfSkill (Right Hand icon when use RO Client)
index - index number in skillsst.txt


useSelf_skill_#_stopWhenHit (flag)

If set to 1 and Kore is being attacked by a monster, then Kore won't use this slot. Set to 0 for spells like "Heal" that can be cast in battle.


useSelf_skill_#_timeout (number)

Kore will only use the slot again after number of seconds pass. Set to 0 to disable. A high timeout is useful for skills like "Endure" and "Increase AGI" which only need to be cast once every 60 seconds.


useSelf_skill_smartHeal (flag)

Tells Kore to use "Smart Healing" for all slots that use the Heal skill. With "Smart Healing" Kore will auto-detect what level of Heal to use based on HP left and SP available.


useSelf_skill_#_whileSitting (flag)

using skill when sit( just like you wait hp but stand for increase agi)


username (username)

Your username for logging into Ragnarok


useWaypoint (flag)

use waypoint in lockmap instead of random walk


verbose (flag)

Toggles Kore's responses to Chat Commands, and toggles messages received in-game from X-Kore.


version (number)

The RO version used internally to verify that your version is up to date. This
changes every RO version, and must be auto-detected.


waitingTimeStart (24hr time format)

Starting halt running for server maintenance.


waitingTimeStop (24hr time format)

Resume running from server maintenance.





--------------------------------------------------------------------------------


Option.txt


Vx_interface (flag)

enable Graphic User Interface while running (Vx module)


Xmode (flag)

Turn on/off X-Kore mode


Xmode_exeName (name)

name of the Ragnarok exe that Kore will take over. Just the exe name, not the full path.





--------------------------------------------------------------------------------


Portals.txt and AI Routing


When you tell Kore to move to another map it should take a very short time to calculate, however the calculation is done as an AI sequence, this means that Kore can fight off aggressive monsters while making the calculation.
For Kore to walk across the world, it needs to know where all the portals are and where they lead to. It will take a long time to map out all the portals, and chances are your Kore distribution doesn't come with all the portals you need mapped out, so you'll need to map them yourself. Fortunately, Kore auto-updates the list as it passes through portals, so generating the list isn't difficult, especially with X-Kore or if you have another player you can tell Kore to follow.


Format of portals.txt:

SourceMap SourceX SourceY DestMap DestX DestY [NPC_ID steps_to_get_warped]
Source - where the portal is located
Dest - where the portal takes you
NPC_ID steps_to_get_warped - Only required if the portal is actually a NPC (like entrance to Culvert). Here's an example of how to make Kore auto-talk to the NPC:
prt_fild05 270 212 prt_sewb1 131 247 50519 c r0
This is the NPC that leads to Culvert. The NPC is in prt_fild05 at location 270 212. When you talk to the NPC the warp takes you to prt_sewb1 131 247. The NPC's ID is 50519. Use Kore to figure out the next two arguments c r0 - to get the NPC to warp you, you must "talk cont" once © and then "talk resp 0" (r0).
If you had to "talk cont" twice, then "talk resp 1", the last arguments would look like c c r1
Also you may specify the step 'n' to cancel the talk.


How to generate the portal list:

1) Figure out what portals are needed to be known for Kore to walk the path. Check to see if portals.txt already has the portals mapped out.
2) Get Kore to move through the unknown portal in any way possible. The best method is to use X-Kore and just walk through portals in-game (by clicking on the portals). Another method is to make Kore follow another player, and have that player move through the portal. When Kore passes through the portal it will auto-update the portal list with both sides of the portal recorded. No need to move through the portal then move back to record both sides
Kore can only record portals which have a "partner portal" immediately on the other side. For example, portals like the Culvert NPC and the portal exiting Culvert you must record manually,
3) With all the neccessary portals recorded, restart Kore and press 'y' when it asks you to compile the new portals. Kore can't properly use the portals without first compiling the "Line of Sight" list.





--------------------------------------------------------------------------------


Responses.txt


Overview


This file controls how Kore responds to Chat Commands. You shouldn't ever need to modify this file. Currently, Chat Commands are predefined - you can't make Kore respond to your own phrases like "Kore, EAT!".
Chat Commands can either succeed or fail, and there are different ways of succeeding and failing. The succeed response tags have an appended 'S', and possibly a number. The failing response tags have an appended 'F' and possibly a number:
commandS1 "Succeed text"
If you specify two or more of the same response tags, a random response will be chosen from the group:
somethingF1 "Sorry, you suck"
somethingF1 "You really do suck"
There are also variables at your disposal. What variables are available depends on the response. There are global variables available that can be used in any response.
To use a variable in a response , prepend the variable with "%$":
standS "Whatever you say %$user"
To get an idea of what variables you can use in a response, look at the default Responses.txt provided.


Global Variables


user - The name of the user you're responding to
Only one global variable is available at the moment.


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Click here for hosting PROMO
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ShinjiIkari
post Jul 14 2007, 06:37 AM
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Ty
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corvus
post Jul 14 2007, 06:26 PM
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thx.gif
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darkzero023
post Jul 20 2007, 02:10 AM
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Nicely done, sir xlestat. /thx. happy.gif
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megrim666
post Jul 29 2007, 02:48 PM
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very informative no1.gif
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rgomez
post Aug 15 2007, 12:10 PM
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thx a lot po...
8 really help me a lot..
maganda po ang pg ka describe.. wink.gif


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ansitkulit
post Aug 17 2007, 07:26 AM
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ayus toh,.!
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yammy
post Sep 9 2007, 05:49 PM
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nice info?
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yammy
post Sep 9 2007, 05:50 PM
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btw san nga pla pwede mag download ng bot sa private server
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roswell
post Sep 9 2007, 06:13 PM
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wee, tnx sir lestat, ive been searchin around your site about the manual stuff like the one in openkore... uhm can it be like more like that? where everything/configuration is just one click away?
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BaldyBald
post Nov 8 2007, 05:03 PM
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sir ito po b yung mga nilalagay sa noted pad??bago pa lng ako d2 eh..and im confused on how to do this stuff eh... cause im willing to learn if this is it...
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nassau12
post Nov 10 2007, 08:04 AM
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what is (callsign)? sorry i'm just stupid.. XD heh.gif
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boraemon
post Nov 11 2007, 07:39 AM
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san makakadl ng modkore
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nassau12
post Nov 11 2007, 07:57 AM
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dito.... click mo yung downloads link s taas sa may banner... Uhmm... duh?
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Francezwah
post Nov 23 2007, 12:15 PM
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dapat pala post muna 10
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RADEN
post Dec 28 2007, 04:19 AM
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mga kuya pwede po b 2 sa server na valhalla??
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sheiler
post Jan 13 2008, 02:10 AM
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cant dl....why
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JW.yap619
post Jan 13 2008, 08:59 AM
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iT reaLLY hp.gif me a Lot ...
Tnx..SIR
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JW.yap619
post Jan 13 2008, 09:01 AM
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Sir ...
paAno po bah mkaDownloAd ng mga Bot nYO d2???
rePz..
ASap.....
Tnx
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atarisjay
post Jan 24 2008, 02:13 PM
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thnx man...nakatulong ito....
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